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The starkest contrast is with respect to the General skill tree, where in vanilla it was split between army buffs and general unit boosts which had little balance (Even if it made your general almost invincible, you were always better off with a boost to your army), the Rise tree instead gives both general unit boosts and army boosts in all of it's pathways, instead breaking it down by boosts to combat skills, boosts to morale/abilities or instead campaign map boosts to dramatically reduce downtime for an attacking force/large research bonuses. The first thing a Shogun 2 player will note is how clean the skill trees are, with a unified two levels for each skill and perhaps most importantly, a balanced philosophy towards skill bonuses. Let's have a look at the things we missed:Į: I thought I would talk a little about the refinements that Creative Assembly put into Rise of the Samurai compared to vanilla Shogun 2. With the short nature of our game, we missed out on the chance to see a lot of the more advanced skills and arts. Part 30: Post Game What we missed - Agent Skills and Arts What we missed - Agent Skills and Arts
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