
One uranium ingot will get a million kilos of ship 15,916.69 meters.Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Translated: moving one million kilograms of ship the minimum jump distance of 5km requires 0.314 kilograms of uranium ingots. This indicates a cost of 1.2*10^-12 MWh/(kg*m). A default red ship (2,585,761 kilograms) can go 1933.67 kilometers on its two jump drives (6 MWh, total). This prevents obtaining a cheap jump by activating a drive on a smaller ship then engaging landing gear connecting it to a large one.Ĭharging a jump drive from empty to fully charged requires 3.0 kilograms of Uranium Ingots. A ship docking after the countdown begins but before the jump will be left behind. Any ship or astronaut not so connected will be left behind, regardless of whether they were inside an enclosed space, so watch that you do not accidentally leave friends or equipment behind.Ĭalculation of energy costs and maximum distance and designation of which blocks will jump appears to be done when the jump command is given. Ships attached by connector or landing gear will be dragged along for the ride, as will any astronauts in cockpits, control stations, flight seats, or passenger seats. Configuration is done through the control panel and activation is done from the cockpit toolbar. The jump may be a "blind jump", in which the ship advances X meters forward in whatever direction it happens to be facing (relax you can't jump into anything), or a jump to/towards a GPS point. The jump may be aborted by turning off the jump drive, but the energy will still be lost. The jump must be activated from a "main" cockpit, by use of a toolbar, and will start a short countdown. a Planet) nor can it jump into such a natural gravitational field. In addition, the Jump Drive will not activate if it or any part of the ship it's apart of is currently within at least 0.05 G of natural gravity (eg.


The Jump drive will not activate if the ship is attached to a station or anything immobile such as stations attached to or embedded in asteroids. Jump drives will not activate unless there is at least one drive on the ship at 100% charge (making multiple consecutive jumps require additional, preserved drives), will not jump the ship less than 5000 meters, and will not jump within 2km of any object (attempting to do so will result in a shortened jump). Multiple drives may be combined to extend range. Jump distance is proportional to energy expended and inversely proportional to the mass of the ship. Once fully charged, the block can be activated to jump. It will take 7 minutes and 1 second to fully charge if power is unrestricted. Like Batteries, charging incurs a 20% energy loss.
